Tuesday, 12 September 2017

Game Designer Skills

After going through the list I feel as if these three skills are ones that I feel confident in.


Brainstorming
- I feel confident in brainstorming ideas for games, worlds, settings, plots, architecture, and more. Although I can't think of a lot of things on the fly, I eventually come up with ideas for things. I have some experience brainstorming through coming up with ideas for characters, buildings, or figuring out possible solutions for puzzles or challenges.

Games
- I've played many different games along with many different genres of games; including board games. Through all these years of playing games, I can use the knowledge I've gained from playing them and apply them to creating games. Through 13 years of playing video games, I believe I've developed a familiarity with them and their various genres which will help me in creating games of those genres and developing worlds for those games to exist in.

Architecture
- I've always been interested in architecture and building/creating worlds, cities and even just buildings. I've played a lot of games that all have different architecture styles along with different settings and styles of worlds. In games where I can build and create, I enjoy building and designing building in-game, spending hours building and creating whatever I feel like, which gives me some experience in architecture; whether it be through actual building or just seeing different environments around me while playing games.


One skill that could prove to be particularly challenging for me would be Business, I don't have that much experience in business, so it could prove to be challenging until I were to take time to learn about it. Although this skill might be challenging now, I'm sure if I put time into any skill I could improve on it.