- What difficulties did you have?
At one point I somehow made the game unable to launch due to an error in the code.
- How did you solve them?
I looked through my code quickly to discover a few extra brackets, removed them and then the game launched fine.
Extra Stuff
-Made my own custom player sprite, and made the asteroids rotate randomly upon creation so they would look more unique.
Download
Thursday, 25 May 2017
Thursday, 11 May 2017
GameMaker - Asteroids - Part 1
What difficulties did you have? How did you solve them?
I didn't have difficulties with anything while I made this.
Download
I didn't have difficulties with anything while I made this.
Download
Thursday, 20 April 2017
Monday, 10 April 2017
Thursday, 9 March 2017
Indie Game: The Movie
1. What are some of the differences between "big games" and "independent games"?
- Big games could have hundreds of people working on a single game, while independent games very often have less than 50 people working together on a single project.
- Many big games are made by big companies, already giving them some fame and people find out about them easily. Meanwhile it's harder for an independent developer and their game to gain recognition fast since not too many people have heard of them before.
2. What are some of the difficulties the developers in the film have to overcome?
- Some difficulties the developers had to overcome were due dates. For the developer of "Fez" he had to delay the game multiple times because he couldn't finish it in time, or he wanted to redo / add things. Similar to the "Fez" developer the "Super Meat Boy" devs had to work extra hard in order to make a playable version of their game for a gaming event.
- The "Fez" developer had to deal with his one co-worker leaving him, and then having to go into legal stuff that if went wrong could mean that "Fez" couldn't ever be released.
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
- The thing that's attractive about developing an indie game is that it's your game. You put your ideas and imagination in to it, so it's a game not only for the people but just as much for the developer too. By creating your own game, it becomes a part of you.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
- Some advice I have would be to try not and set a due date for your game, it seems that if you set a due date you become stressed over that day. What if your not finished? What if you find more things you need to fix up and polish? If you delay the game multiple times people will begin to lose interest or lose hope in the game. But if you just relax and work as hard as you can until the game is finished you won't have to stress over that upcoming due date for your game that you've been working on.
5. What is the best part of completing the creation of a game for the developers?
- The best part is just a feeling of accomplishment, a developer could have spent 3-5 years making this one game with maybe two others, and for that project to be finally finished and be able to release it as a full game to the public would be amazing.
- Big games could have hundreds of people working on a single game, while independent games very often have less than 50 people working together on a single project.
- Many big games are made by big companies, already giving them some fame and people find out about them easily. Meanwhile it's harder for an independent developer and their game to gain recognition fast since not too many people have heard of them before.
2. What are some of the difficulties the developers in the film have to overcome?
- Some difficulties the developers had to overcome were due dates. For the developer of "Fez" he had to delay the game multiple times because he couldn't finish it in time, or he wanted to redo / add things. Similar to the "Fez" developer the "Super Meat Boy" devs had to work extra hard in order to make a playable version of their game for a gaming event.
- The "Fez" developer had to deal with his one co-worker leaving him, and then having to go into legal stuff that if went wrong could mean that "Fez" couldn't ever be released.
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
- The thing that's attractive about developing an indie game is that it's your game. You put your ideas and imagination in to it, so it's a game not only for the people but just as much for the developer too. By creating your own game, it becomes a part of you.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
- Some advice I have would be to try not and set a due date for your game, it seems that if you set a due date you become stressed over that day. What if your not finished? What if you find more things you need to fix up and polish? If you delay the game multiple times people will begin to lose interest or lose hope in the game. But if you just relax and work as hard as you can until the game is finished you won't have to stress over that upcoming due date for your game that you've been working on.
5. What is the best part of completing the creation of a game for the developers?
- The best part is just a feeling of accomplishment, a developer could have spent 3-5 years making this one game with maybe two others, and for that project to be finally finished and be able to release it as a full game to the public would be amazing.
Monday, 30 January 2017
Friday, 20 January 2017
Term 2 Interim Self-Assessment
Daemon, D
Block: 2
Grade Level: 11
1. Give yourself a mark out of 5 for each of the following:
a. 5/5 Attendance (consistent attendance, on time to class)
b. 5/5 Achievement (assignments completed and posted)
c. 5/5 Attitude (positive, cooperative)
d. 3.5/5 Effort (uses class time wisely, consistent effort in all aspects of class work)
2. Please list two specific (with examples) skills or concepts you have learned so far this term:
3. Please list one specific topic or skill you are going to work towards improving in Term 2:
Block: 2
Grade Level: 11
1. Give yourself a mark out of 5 for each of the following:
a. 5/5 Attendance (consistent attendance, on time to class)
b. 5/5 Achievement (assignments completed and posted)
c. 5/5 Attitude (positive, cooperative)
d. 3.5/5 Effort (uses class time wisely, consistent effort in all aspects of class work)
2. Please list two specific (with examples) skills or concepts you have learned so far this term:
- I can: Create basic things using scratch.
- I can: Create mushrooms using blender.
3. Please list one specific topic or skill you are going to work towards improving in Term 2:
- I will work to improve: Completing assignments faster, and spend less time playing on my phone
- How you will improve this: Work harder on assignments, and spend less time on my phone.
- Yes
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