After going through the list I feel as if these three skills are ones that I feel confident in.
Brainstorming
- I feel confident in brainstorming ideas for games, worlds, settings, plots, architecture, and more. Although I can't think of a lot of things on the fly, I eventually come up with ideas for things. I have some experience brainstorming through coming up with ideas for characters, buildings, or figuring out possible solutions for puzzles or challenges.
Games
- I've played many different games along with many different genres of games; including board games. Through all these years of playing games, I can use the knowledge I've gained from playing them and apply them to creating games. Through 13 years of playing video games, I believe I've developed a familiarity with them and their various genres which will help me in creating games of those genres and developing worlds for those games to exist in.
Architecture
- I've always been interested in architecture and building/creating worlds, cities and even just buildings. I've played a lot of games that all have different architecture styles along with different settings and styles of worlds. In games where I can build and create, I enjoy building and designing building in-game, spending hours building and creating whatever I feel like, which gives me some experience in architecture; whether it be through actual building or just seeing different environments around me while playing games.
One skill that could prove to be particularly challenging for me would be Business, I don't have that much experience in business, so it could prove to be challenging until I were to take time to learn about it. Although this skill might be challenging now, I'm sure if I put time into any skill I could improve on it.
Tuesday, 12 September 2017
Friday, 8 September 2017
Friday, 16 June 2017
GameMaker - Asteroids - Part 3
- What difficulties did you have?
During the process of making my game, the only real difficulty was creating the power-up and all the aspects of it. I had some difficulties creating the charge for the power-up and creating the effect of multiple bullets at a time.
- How did you solve them?
I solved the charge problem with multiple sprites for a battery of some sort, making it change depending on a global value (global.charge) which would increase for each red asteroid destroyed, up to a total value of 9. As for the multiple bullets, I searched online on how to do it and found code that enabled the player to shoot 3 bullets at once during the power-up.
- What did you change in your game to make it unique? How do these changes affect gameplay?
I made a custom model for the player along with making the asteroids more unique by adding a random rotation to them as they're created so that even if there is two of the same asteroid, the rotation will be different making them seem unique.
A big part of the game that I made unique was making a power-up that requires you to destroy 9 small red asteroids which spawn upon destroying the large asteroids. As you destroy them, the "battery" in the top right will slowly charge up and once fully charged it grants you the ability to shoot 3 bullets for a total of ten seconds. During the power-up the player is also invincible so they won't die during the power-up.
Thursday, 25 May 2017
GameMaker - Asteroids - Part 2
- What difficulties did you have?
At one point I somehow made the game unable to launch due to an error in the code.
- How did you solve them?
I looked through my code quickly to discover a few extra brackets, removed them and then the game launched fine.
Extra Stuff
-Made my own custom player sprite, and made the asteroids rotate randomly upon creation so they would look more unique.
Download
At one point I somehow made the game unable to launch due to an error in the code.
- How did you solve them?
I looked through my code quickly to discover a few extra brackets, removed them and then the game launched fine.
Extra Stuff
-Made my own custom player sprite, and made the asteroids rotate randomly upon creation so they would look more unique.
Download
Thursday, 11 May 2017
GameMaker - Asteroids - Part 1
What difficulties did you have? How did you solve them?
I didn't have difficulties with anything while I made this.
Download
I didn't have difficulties with anything while I made this.
Download
Thursday, 20 April 2017
Monday, 10 April 2017
Subscribe to:
Posts (Atom)

