Monday, 21 November 2016
Tuesday, 8 November 2016
Video Games: The Movie
1. What are some of the reasons video games were successful? What makes a game popular?
I think what made games successful is the fact that they were new and never before seen. Also the fact that you could control images on your television was new and it interested a lot of people.
2. What are some of the reasons why the video game industry crashed in the 1980s?
The video game industry started off fine, but in the 1980s many companies didn't spend time making their games. They released as many as they could because they were overconfident with this industry. Many games that were made didn't have too much work put into them, making them simple, repetitive, and just bad. Because of these companies trying to making as many games as they could without making good games, people started to lose interest.
3. Do you think video games are a form of art? Why or why not?
I think video games are a form of art because it takes creativity to make one. Many games need a story, and to go along with that story the game needs unique characters, environments, and audio. And besides people having to draw and design all those things, I consider the whole idea of creating a video game a form of art.
4. What is the next evolution in video games? What are the challenges that need to be solved in the next generation of games?
I believe the next evolution in video games would be virtual reality because VR is advancing quite quickly. A lot of video are also starting to add choices that the player will make, and those choices have an impact on the entire story.
In the next generation of video games one problem that people should attempt to solve would be story, a lot of games already have a pretty good story, where the player is taken into account and the player can make choices that affect the game world and the game's story. Although not every game needs a story, some that do have stories that don't quite feel right, or don't really have the player in mind.
I think what made games successful is the fact that they were new and never before seen. Also the fact that you could control images on your television was new and it interested a lot of people.
2. What are some of the reasons why the video game industry crashed in the 1980s?
The video game industry started off fine, but in the 1980s many companies didn't spend time making their games. They released as many as they could because they were overconfident with this industry. Many games that were made didn't have too much work put into them, making them simple, repetitive, and just bad. Because of these companies trying to making as many games as they could without making good games, people started to lose interest.
3. Do you think video games are a form of art? Why or why not?
I think video games are a form of art because it takes creativity to make one. Many games need a story, and to go along with that story the game needs unique characters, environments, and audio. And besides people having to draw and design all those things, I consider the whole idea of creating a video game a form of art.
4. What is the next evolution in video games? What are the challenges that need to be solved in the next generation of games?
I believe the next evolution in video games would be virtual reality because VR is advancing quite quickly. A lot of video are also starting to add choices that the player will make, and those choices have an impact on the entire story.
In the next generation of video games one problem that people should attempt to solve would be story, a lot of games already have a pretty good story, where the player is taken into account and the player can make choices that affect the game world and the game's story. Although not every game needs a story, some that do have stories that don't quite feel right, or don't really have the player in mind.
Kodu - Intro
1. Did you have any difficulties with your programming? What was the issue? How did you solve it?
-One issue I ran into while doing the programming was making the apple disappear once the player bumped into it, but I solved it easily by making the player also eat the apple upon bumping it.
-The bot that chases the player would get caught on corners, so I added more land so there would be less possibilities for the bot to get stuck on a corner while the player collected apples.
2. Did the student who played your game have any suggestions for your game that you implemented?
-The student recommended that I make the play area a little larger so I added a few squares to the border of the map.
Tuesday, 18 October 2016
Wednesday, 5 October 2016
Monday, 3 October 2016
Photoshop Intro
To create my header I used these three pictures and a text sheet.
For the flaming D20, I used the magic wand tool to remove the white from it and also used transform to flip the other copy I made of it.

With the fire, I used the magic wand and brush tool to remove the black from the background an clean it up a little. I then put that layer just above the grey background.
To create the two characters on the left and right I used the skyrim poster, and used magic wand to remove him from the poster. I then went into blending tools and used Contour and "Color Overlay" to make the image black, and add the effect around the image.
Using the text sheet, I used magic wand to select the letters I wanted and then moved them into my header.Monday, 19 September 2016
Game Analysis Day
1. What game(s) stood out to you and why?
2. What games were "good" games?
The games I played that stood out to me, were "Splix.io" and "Bloons".
Splix.io stood out to me because it was fun, addicting, and also multiplayer. The game also had a tutorial which made it easy to learn the controls and how the game works.Bloons stood out to me since it was simple and challenging but very fun. It had a clear objective and easy to learn game mechanics.
2. What games were "good" games?
I thought Bloons was a good game because it was fun, simple, but also challenging at times. The game mechanics and interface were good along with the game having a clear objective to complete.
Another good game was Cookie Clicker. It was very clear on what you had to do, and what you need to do it click a cookie. By clicking on the cookie, the game rewards you with more ways of obtaining cookies which you then use to get more cookies.
3. What games were "bad" games?
I found "The Fancy Pants Adventures" to be a game that I found bad. It lacks instructions on how to overcome certain obstacles and doesn't have too much of an interface. I had to find which button which was used for jumping since the game didn't have a menu for controls. 4. My favourite game of the day was "Splix.io".
In Splix.io you are a square and you have to claim as much area as you can by closing in an area. But while you're closing in an area to add to your landmass other people can claim your land, or if a person were to hit your trail while you were claiming land you would lose and have to start over.
This game is quite fun once you understand how to play. Risks are another thing in this game, you can risk going for a large area of land, which will leave you exposed but will be worth it if all goes well, or you can play it safe and stay close to your own landmass so you have less of a chance of being killed by another player.
I'd rate this game a 9/10
Game analysis chart:
https://docs.google.com/document/d/1L_Od9XYFjyzvOTWDM1iof2lx_b3Qfc2pywDq_FoZCtM/edit?usp=sharing

Another good game was Cookie Clicker. It was very clear on what you had to do, and what you need to do it click a cookie. By clicking on the cookie, the game rewards you with more ways of obtaining cookies which you then use to get more cookies.
3. What games were "bad" games?
I found "The Fancy Pants Adventures" to be a game that I found bad. It lacks instructions on how to overcome certain obstacles and doesn't have too much of an interface. I had to find which button which was used for jumping since the game didn't have a menu for controls. 4. My favourite game of the day was "Splix.io".
In Splix.io you are a square and you have to claim as much area as you can by closing in an area. But while you're closing in an area to add to your landmass other people can claim your land, or if a person were to hit your trail while you were claiming land you would lose and have to start over.
This game is quite fun once you understand how to play. Risks are another thing in this game, you can risk going for a large area of land, which will leave you exposed but will be worth it if all goes well, or you can play it safe and stay close to your own landmass so you have less of a chance of being killed by another player.
I'd rate this game a 9/10
Game analysis chart:
https://docs.google.com/document/d/1L_Od9XYFjyzvOTWDM1iof2lx_b3Qfc2pywDq_FoZCtM/edit?usp=sharing
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