Friday, 6 January 2017

Kodu Pac-Man

  1. How close is your game to the original? What is different? What is the same?

    -
    My game is somewhat similar to the original Pac-Man

    - Instead of collecting little white dots, the player has to collect 90 apples in order to win the game.

    - One thing about the original Pac-Man and this that are the same is the map layout, I attempted to make it the same as the map of Pac-Man.
  2. What extra or creative details did you change or add to your version of the game? Why did you create these changes?

    - I made a power-up the player can receive by going to the middle of the map and it allows them to shoot for a limited time. During that time the player can eliminate the "ghosts" but that's their only chance to do so.
  3. What difficulties did you have? How did you fix this?

    - One difficulty I had was that I kept accidentally deleting the floor of my map. I don't know how I did this, but eventually I stopped doing it somehow.

    - The "ghosts" would get stuck on corners and would occasionally run into each other and get stuck. I managed to fix this by cleaning up the paths and making the corridors two blocks wide instead of only one. Editing the corridors also helped get the player stuck on less corners too.
  4. What feedback did your beta testers have for you and how did you implement their suggestions?

    -
    My beta testers led me to improve my game by fixing up the paths and editing the map, allowing easier movement for the player and bots.
  5. What would you improve with your game? What would be the next steps with your game?

    -
    I would improve the power-up, possibly add more and a different variety of them.

    - The paths of the AI and the map would be improved so there was no potential of a player or bot getting stuck on a corner.

    - The next steps with my game would to improve controls, power-ups, bots, and map layout.
The map layout.
The map layout with the paths used by the bots


Player Code: The two pages of player code which are the regular code for controlling the player and victory/loss conditions, along with switching to page 2 if the player picks up the power-up.


Player Code (Power-up): These two pages of code are for the player once they pick up the power-up, allowing them to shoot the "ghosts".

 Bot Code: One bot starts out moving, but as the player collects more apples more bots begin moving around the map. (Example: When the player reaches 10 points, this bot will begin moving.


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