I'm "going" to make a game that is a top-down shooter in which the player must survive waves of zombies with increasing difficulty with each wave. If the player collides with zombies they will be punished by losing one of their three lives. I "plan" on using physics for this game to help with the top-down aspect and in order for me to "make" player and zombie movement smoother.
There is an order I "plan" on doing everything. Starting with more basic things at the top and working my way down to harder things or last minute things I think of to improve the game
- Make sprites
- Make the game environment
- Player Movement
- Score System
- Lives
- Enemies
- Enemy A.I.
- Enemy Movement
- Wave System
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